feat: make the first game winable
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673d0656fa
commit
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1 changed files with 59 additions and 13 deletions
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@ -1,8 +1,16 @@
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defmodule PentoWeb.WrongLive do
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use PentoWeb, :live_view
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@winning_score 15
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def mount(_params, _session, socket) do
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{:ok, assign(socket, score: 0, message: "Make a guess:", time: time())}
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socket =
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socket
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|> assign(score: 0)
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|> assign(message: "Make a guess:")
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|> assign(number: random_number())
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{:ok, socket}
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end
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def render(assigns) do
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@ -10,33 +18,71 @@ defmodule PentoWeb.WrongLive do
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<h1 class="mb-4 text-4xl font-extrabold">Your score: <%= @score %></h1>
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<h2>
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<%= @message %>
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It's <%= @time %>
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</h2>
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<br />
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<h2>
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<h2 class="flex justify-center">
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<%= if @score >= winning_score() do %>
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<.link
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href={~p"/guess"}
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class="bg-blue-500 hover:bg-blue-700 text-white text-center font-bold py-2 px-4 border border-blue-700 rounded m-1"
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>
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Play again!
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</.link>
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<% else %>
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<%= for n <- 1..10 do %>
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<.link
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class="bg-blue-500 hover:bg-blue-700
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text-white font-bold py-2 px-4 border border-blue-700 rounded m-1"
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class="bg-blue-500 hover:bg-blue-700 text-white text-center font-bold py-2 px-4 border border-blue-700 rounded m-1"
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phx-click="guess"
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phx-value-number={n}
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>
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<%= n %>
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</.link>
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<% end %>
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<% end %>
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</h2>
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"""
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end
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defp time() do
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DateTime.utc_now |> to_string
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defp random_number() do
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:rand.uniform(10)
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end
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defp winning_score(), do: @winning_score
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def handle_event("guess", %{"number" => guess}, socket) do
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message = "Your guess: #{guess}. Wrong. Guess again."
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number = socket.assigns.number |> to_string()
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socket =
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if number == guess do
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correct_guess(guess, socket)
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else
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wrong_guess(guess, socket)
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end
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{:noreply, socket}
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end
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defp correct_guess(guess, socket) do
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score = socket.assigns.score + 8
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message = if score >= @winning_score do
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"Your guess: #{guess}. Correct. You won!"
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else
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"Your guess: #{guess}. Correct. Guess the next number."
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end
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socket
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|> assign(message: message)
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|> assign(score: score)
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|> assign(number: random_number())
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end
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defp wrong_guess(guess, socket) do
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message = "Your guess: #{guess}. Wrong. Guess again."
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score = socket.assigns.score - 1
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{:noreply, assign(socket, message: message, score: score, time: time())}
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socket
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|> assign(message: message)
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|> assign(score: score)
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end
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end
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